People sometimes ask me what I think of video games. I think that, in moderation, they're a fine source of the kind of passive entertainment we all need little doses of in our lives. But for me personally, I rarely play video games because there's just too much other stuff I'd rather do instead. There is one notable exception to my ambivalence towards video games, however. A game which I played for hours with thorough enjoyment and zero regret: Red Dead Redemption 2. It's a video game that's more immersive and story-like than most others, and even gets you reflecting on the existential layers of life.
People sometimes ask me what I think of video games. I think that, in moderation, they're a fine source of the kind of passive entertainment we all need little doses of in our lives. But for me personally, I rarely play video games because there's just too much other stuff I'd rather do instead.
There is one notable exception to my ambivalence towards video games, however. A game which I played for hours with thorough enjoyment and zero regret: Red Dead Redemption 2. It's a video game that's more immersive and story-like than most others, and even gets you reflecting on the existential layers of life.
Here to discuss those deeper layers of Red Dead Redemption 2 with me is Patrick Stokes, a professor of philosophy and fellow fan of the game. We combine two of my favorite things — Red Dead Redemption 2 and the philosophy of Soren Kierkegaard — in a conversation on the existential themes you can find in the game like nostalgia, freedom, choice and consequences, and the certain uncertainty of death.